Jenocide DM



Source Port: Skulltag
Gameplay: Deathmatch, Capture the Flag, Invasion
Status: Complete
Download: Release Candidate 2



These were probably my first real attempts at mapping for an audience. Back in 2009 (I think), Skulltag’s forum administrators began organizing weekly speedmapping contests. This intrigued me, so I signed up. It was the first time I’d really been involved in such an event, having to use the skills I’d acquired over the years within a very stringent time period, to make something out of nothing and stretch my creativity under pressure.

I think I ended up winning like three of those speedmapping contests in a row, so yeah, that sort of motivated me to keep going. 😛

Over the years I contributed to a few more speedmapping sessions when they cropped up, and I also began to make new maps out of boredom. I think this is the time in my life – late 2008, early 2009, maybe – when I really started to find the joy in making multiplayer maps for Doom. It was easy (most of the time), and a great way to hone my skills. I started mapping for Capture the Flag and found it incredibly enjoyable – I started off a CTF project of my own and made a few maps for that. Layouts would spring to mind as I’d fall asleep. Sometimes I’d even dream about new multiplayer Doom maps I hadn’t made yet, and I’d rush to the computer the following morning to try and realise them.

I ended up making quite a few maps, through speedmapping or otherwise, for Skulltag, although only a percentage of them were really releasable. However, as I gathered them all into one bundle in an attempt to ease my workload, I soon discovered I had just over half a megawad’s worth of content, most of which was entirely original and hadn’t been seen before by the community. I made a few finishing touches and decided to release it as one mapset – Jenocide DM.

This is a Doom multiplayer mapset which is FOUR YEARS in the making. Has it been well-received? I think so. I’m not really sure, to be honest – I released it before Jenesis out of nowhere, so it certainly didn’t get the hype that Jenesis did as I repeatedly reported on my progress with that project. I’m not even sure if it’s been played on the Skulltag servers at all since its release (and recent re-posting on the Zandronum forums). I’m not really bothered. At least I’ve bloody released it. 😛