Hey everyone, Jimmy here. I’m not dead.
As you may or may not be aware, for at least two years now, I’ve been working on and off on a silly little game project called The Adventures of Square, a first person shooter/platformer using an advanced version of the engine from Doom. You may have already read about it on the page I made on this blog.
I am very pleased to announce the long-awaited release of its four-level demo. Check out the screenshots below. (Click to see the full version.)
The Adventures of Square is planned to be a full total conversion for the ZDoom engine, making extensive use of DECORATE and UDMF to create a whole new world completely separate from that of Doom, but keeping more or less the same fundamental gameplay mechanics that make Doom such a fun and loveable game – as in, run into rooms, shoot enemies, make them explode, get weapons and finally beat the big badass at the end.
Expect goofiness – that particular dial has been cranked up to 11. The cartoony art style is something I’ve wanted to try for ages in a first-person shooter engine. The mod features a plethora of villainous geometrical characters, and let’s not forget that there will be geometry puns aplenty, given the nature of the characters.
BE THERE AND BE SQUARE!
This demo showcases what will probably be its final gameplay, but knowing me, anything is subject to change at this point. Further levels are planned. It’s been a long and hard development cycle with an extensive bugfixing period, and all feedback and criticism is incredibly appreciated. I sincerely hope you enjoy the game. 😀