If you’ve recently been hankering for some new Jimmidis (and I admit my output has withered down to a trickle lately), then no worries, I gotcha covered.
Waaaay back in 2013, Robin “NightFright” Reisinger contacted me about writing stuff for the Duke Nukem 3D addon “Duke It Out In D.C.“, which I was happy to do. The amount of time that has elapsed since that initial proposition has been largely down to my uni commitments, Square, and other big projects getting in the way of me really knuckling down and taking some time to study the works of Lee Jackson, Bobby Prince, and Jenna Ramsey (Duke: Caribbean, The Gate) in order to create a brand new soundtrack for DukeDC that did justice to not just the maps but those original composers too. I had a good chunk of time over the last Christmas season so that’s when most of this project was knocked out, although a good portion of the material in this pack does date back to 2013-2014.
The resultant 12 tracks I wrote are now part of the Duke DC Music Pack 2.0, which features the original looping MIDIs plus OGG renders with added metadata. This will require EDuke32 to run, and of course it is recommended that you play them with the Duke It Out In D.C. expansion (dukedc.grp) loaded.
Of course you can extract the MIDI/OGG files yourself and listen to them out of context, that also works. 😛 And yes, these are free to re-use in your own projects.
You can read a lot more in-depth stuff about the project’s (long-winded) gestation in the readme for this project.
Get the album:
There’s also a handy YouTube playlist so you can stream the tracks right the heck now…
Due to Dropbox discontinuing its use of Public folders, which is where all my MIDI files happened to be hosted, I have now relocated them all to hopefully what will be a permanent home on this website.
Get the freshest batch of Jimmidis down below, of which there are now 500:
The MIDIs page itself now has a slew of additions, mainly from earlier this year in which I buckled down and pushed out a bunch of tracks for the megaproject Supplice. There is still quite a ways to go on the musical front with regards to this project, but I’m pretty satisfied with what I’m managed to churn out during a brief spurt of (slightly non-forced) creativity back in January of this year.
- Gestalt Entity (5:01)
- Oblivion Drive (6:49)
- Micromidi (2:43)
- Clay (2:58)
- Gargoyles (4:28)
- Ripsaw (2:08)
- Afterimages (3:59)
- Contrary to Reality (3:51)
- Cycloid (4:19)
- Deadbolt (5:04)
- Ether Rain (4:48)
- Faulty Entity (3:17)
- Halogen (2:53)
- Hourglass (3:42)
- Rustworld (4:00)
- Sclera (3:29)
- Thaw (4:43)
- The Longest Yard (3:40)
ADDENDUM: Since I’m in a generous spirit, here are some tracks from the in-progress Adventures of Square Episode 2!
I have released a new 4-track mini-EP for free streaming and download on SoundCloud. Check it out below:
Labelled under the genre of “Instrumental Rock”, this EP features three tracks that are upbeat and diverse, featuring pretty traditional rock instrumentation. Written mostly with assorted keyboard parts front and center, they are relatively simple compositions, and the whole thing shouldn’t take more than 15 minutes of your time to listen to, but the individual pieces very much have my heart and soul in them, each one encompassing a “realisation” of my potential as a music producer and creator – potential that may have yet to be fully unleashed, as my studies of music are still ongoing as of this writing, but all the same I feel are worthy of sharing with the world.
This EP was produced throughout the second semester of my third year at the WA Academy of Performing Arts, as part of my “Sound Production” unit. With the support of lecturer Lee Buddle, and that of family and friends, I was able to put this instrumental EP together in a relatively short span of time, as well as complete the mixing and mastering more or less on my own. I pulled most of this off in about 2 weeks, am relatively happy with the result, as I largely had to explore territory that I wasn’t familiar with, and planning for my recital also got in the way for the majority of the time I had to put this together. If I’d had more time to spend on the mastering phase, I would have done so.
These will be songs that no one has heard before, although they are a few years old now. They started life in the form of General MIDI songs which I then souped up with Propellerhead Reason and the help of my father Neil and his friend Steve – both play guitar on this album in tracks 1 and 3. This is, in other words, the first official release I’ve made to feature live recorded instruments, aside from the human voice.
Read below for details on the EP.
It’s been a while since I really posted anything about my gaming and modding habits here, huh. Well now that uni is out of the way, I can focus on more personal projects. (Yes, this includes Adventures of Square for those still clamoring for that.)
But here’s a musical project that has been in the works for just under a year now and finally may see the light of day. Akin to Harmony MIDI Pack and Plutonia MIDI Pack, this pack of music was written by myself and various Doomworld community members, each one allocated its own place in the 2001 custom levelset Revolution! by Thomas van der Velden. There are 33 levels in this set, so a lot of music had to be written – and so it was, by a group of very talented musicians from across the community.
This music pack also had the good fortune of Thomas himself remaining active in the Doom scene after all this time, and gave us his full blessing to work on the project. He even designed custom artwork for it and created an entirely new bonus level which comes with the download of this pack!
You can download everything from the brand-new page here on this blog, which also has info and other links. Get it now!
It’s probably time I used this website to promote what I’m doing in the real world of music. Let’s give this a go:
I have a recital coming up! It’s the culmination of the last three years of studying Composition and Music Technology at the Western Australia Academy of Performing Arts (WAAPA). I still have another year to go, but this 20-minute recital is essentially a warm-up for my full graduation recital.
Still this thing has taken a lot of planning and forethought and it’s happening in the next 2 weeks. Come along to the WAAPA Music Auditorium on Saturday 29th October at 8:20PM, where I’ll be performing live music, showcasing my compositional growth, and showing gameplay footage of The Adventures of Square for anyone who hasn’t seen that yet. Yes, I’ll be working my silly game project into a musical performance, with the help of a live percussion ensemble.
As the promo poster says, BE THERE AND BE SQUARE!